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XR Design Studio, a key component of the XR Guru ecosystem, is a no-code XR platform that streamlines the creation and distribution of virtual reality content. Designed for ease of use, this tool allows users to craft custom XR experiences tailored to their organization's needs without coding expertise. Design Studio allows users to rapidly generate various types of immersive content, including single topics or entire lessons for both hard and soft skills, virtual tours, and onboarding experiences.
Design experiences that are tailored to your organization’s unique needs
Easy-to-use authoring tool No coding experience required!
Explore lessons, create content, and distribute them all in one place
Our beginner-friendly platform allows anyone to create XR content.
Access an expansive library of 3D models, or import your own
Combine multiple scenes and 3D models to create engaging content
Visualize and interact with complex 3D models and animations
Publish your custom XR content and monetize using the XR Guru Marketplace
Import 360 stereoscopic and monoscopic videos, add navigation hotspots, images, and graphics
Device management and multi-device support for AR and VR
Distribute content modules to students or team members and track progress
Register for an XR Guru account that will sync to devices with the installed XR Guru app
Download the XR Guru Design Studio to create 3D content
Start designing our own customized XR experiences
Download the XR Guru Design Studio to create 3d content
VR can be challenging for creators to learn like other skills. Thus, with VR it can be hard for creators to make content at first and use the tools, but with practice and time, anyone can learn and use it.
No, a creator does not need to know coding to learn VR technology, as VR tools and platforms allow you to make content without any special skills.
Yes. VR creators can create their own virtual world with tools such as creating an outline to help establish the goal of the virtual world, create assets that meet your goals such as video elements, voice over, and 3D models. Once these assets are completed creators can load them into an authoring tool and start piecing together their virtual world.
Creators can create content for VR by creating 360-degree videos by filming in a 360-degree panorama view. The other way to create content is to create 3D animations by making a scan of real objects and uploading them to software and processing the image to become animated.
AR technology can be easy to use as AR only requires for someone to have a smart device, headset and controllers are not required like with VR. Also, AR can be simple to make content by taking videos and pictures and using 3D elements to enhance the real-world environment.
One way a VR creator can help improve a business is by helping the business with its employee training. By creating a simulation for employees of a construction company on how to perform certain tasks and help prepare them for challenges they may experience. In addition, VR creators can help improve a business by creating content that provides a virtual tour of the work environment for potential job candidates.
VR technology can be very helpful to content creators as VR allows creator's ideas to come to life virtually. As well as help them explain, show their ideas better, and encourage interactivity among their audience.
Some of the latest technologies released for creators to update is VR games and content for headsets like Sony PlayStation VR or Samsung Gear to make the content clearer and more realistic.
Creators depend on VR platforms for content because platforms provide different content such as videos and images that can be turned into VR content.
Yes, there is a growing freelance market of VR content creators who whenever they want, designing their own “assets” such as 3D models, animations, and effects. Many creators rent their assets out or sell them in online markets.
To be a content creator you need to become knowledgeable and skilled at creating VR content. This can involve creating a program that establishes the goal of the experience, create assets such as 3D models, and load the content to an authoring tool. In addition, people can take online courses to learn the skills to be a content creator, and some colleges are even starting to add VR content creation as a major as well.
You can create a 360-degree video by recording a video using a desktop or mobile device and edit the video from there. Also, keep in mind it is important to consider the location of the video and how to prompt the learner to look around.
To create a 3D interactive development, you can use a 360—degree video and other video elements to make the content interactive. Then edit and create the content in an authoring tool to finish creating the 3D interactive content.
Yes, as a VR creator you can outsource VR technology to help create or improve previous content. Additionally, outsourcing can also lower costs and could result in faster release time of content.
Creators can use platforms like IOS, Android, Windows, and MAC. Additionally, there are platforms that are specific to AR creators such as Meta’s Spark AR platform that many creators use.
It depends on each creator as some creators prefer AR, while others prefer VR. Additionally, it depends on if the creator wants people to be totally immersed into the content (VR) or only wants to add a layer of digital content over the real-world (AR).
AR is helpful for content creators as it can help them visualize how something is going to appear before actually placing or building the object.
Video creators may use AR for demonstration to enhance their audience experience and allow them to visualize digital elements in real life.
The requirements to be an AR creator is to understand aspects of AR and learn the skills of layering digital aspects over a real-world environment.
Some of the best platforms for AR creators are Google ARCore, Apple ARkit, Spar AR studio, Adobe Aero, Masterpiece studio Pro, Tvori, etc.
AR glasses can help creators create content that is more interactive, and help them create content hands free. Additionally, AR glasses can help creators execute video collaboration among creators and allow them to see what each other see.
AR mobile can help creators create content faster as AR mobile allows creators to add immersive features to content in only a few clicks. Also, it can be a more affordable option as creators will only be using their smartphones to create content.
AR potentially could be the next generation’s big technology for creators as it allows people to add digital graphics to the real-world, which can help creators enhance images and videos.
Yes, creators can use AR as a content writing platform as they can use AR to create writing content that is interactive and engaging for readers. It can also add visual elements that give more life to the story and help readers better understand.
Video creators can use AR technology to add different filters to videos such as animation and face modifications. It can also add after-effects, such as color effects. Thus, AR technology can allow video creators to add fun and creative features to their videos.
Some of the different AR technology creators can use are AR glasses and AR mobile apps. Additionally, there are different types of AR people use as well such as marker-based, location-based, and overlay as well.
Publishers use AR technology to help readers get more context and to engage with the content in fun and meaningful ways. As well as provide digital storytelling that helps create different narratives.
AR in publishing can make learning more interactive by providing 3D models and interactive images to books that allow people to learn and understand concepts faster and better.
Publishers use AR to create a virtual book by adding interactive images, videos, and sounds to the book to help readers understand the content better and make the experience richer.
Some of the best platforms for publishers to use AR technology are any platform that is IOS, Android, MAC, and Windows. To be more distinct some platforms that are specifically for publishers are ARConnex and IT Craft.
The advantages of using AR among publishers are it can help them reach more readers, and transition organizations from paper to digital, which may help with keeping publishers and books relevant as technology progresses.
Publishers use AR to bring stories to real-life by adding 3D elements, interactive graphics, and sounds into stories to help make the stories feel real and help the readers stay engaged.
Publishers believe AR will influence reading as AR helps make reading fun, interactive, and engaging with interactive elements. Thus, there is a possibility that AR could encourage more people to read.
You should be using AR in publishing because AR enhances the level of engagement and motivation for reading. Thus, it would be helpful for publishers to add AR to their books to keep readers interested.
VR and AR are useful for publications because both applications provide interactive graphics, videos, and sounds to the reading experience. Thus, both VR and AR can improve the reading experience and help publications stay relevant.
AR can be used as a publishing tool to enhance books by adding 3D elements, graphics, and audio. This can motivate readers to read more and make stories feel real.
A lot of publishers incorporate AR technology into publishing to help keep their customers engaged in the books they publish and provide a more meaningful connection with their audience.
AR potentially could be the next step in publishing as AR can bring a book to life with animations and interactive games. It can also help make people enjoy reading. However, it is hard to tell if AR is the next step in publishing as it is still so new.
Publishers can use AR to create embedded books as AR content such as graphics and 3D tools to help create interactive experiences that enhance engagement. Thus, it helps make the content memorable for readers.
AR will change publishing by making it more technology-based rather than print-based. As readers will have to use either e-books or some type of smart device to read and use AR. In addition, it will increase learner retention and engagement. For that reason, there could be more people interested in reading with the help of AR.
AR is one of the fastest digital forms as it is consistently growing as the AR market is expected to increase to 162.71 billion by 2025. Additionally, AR is very fast and easy to use as you only need a smart device.
Publishers can use AR to create 3D books by adding 3D images, animations, and audio to the book to help make the experience more interactive and memorable for readers.
Publishers make use of AR books by adding experiences and life to the pages through 3D models and interactive images. In addition, publishers are using AR books to keep readers interested in reading and boost their engagement as well.
No, so far AR books after publication have been successful. Thus, with AR continuing to grow that problem with become less and less likely.
Publishers can adopt AR by starting off small with being willingly to transition from paper to digital. Also, publishers can decide what books would benefit the most from AR and decide what AR tools would work best such as animations, 3D models, and videos. This can be a good way for publishers to adopt AR and become familiar with it.
No, VR has not become old news as the VR market is continuing to expand today, and specifically in publishing as publishers are still experimenting and adopting VR into their companies.
You can publish your VR to the world by contacting companies and show them your content. From there it is best to decide, which company would display your content the best.
You can self-publish your books using VR technologies by publishing your books to self-publishing websites. It can be harder to self-publish but it is certainly possible.
You can publish content to the Oculus store by submitting your content for submission. However, it does have to meet Oculus requirements and guidelines, and must be reviewed for quality first. After Oculus approves everything, your content will officially be published to the store.
There is not a lot of science per se behind VR yet, but there is a lot of research done over VR publishing as it can help with distractions from the real world, which can help the reader get more involved in reading and have a higher absorption level.
A virtual reality book is an online book in the VR store that a person can read using VR headsets and controllers. It completely immerses readers into the story and makes them feel like they are in the story themselves.
No VR publishers do not need to learn coding. All VR publishers need to learn is how to use it and the tools that VR offers.
VR technologies are implemented in publishing slowly by implementing VR into a few books that could benefit the readers understanding and experience like children’s books.
Publishers can create income from VR publishing by selling e-books or digital books, or by making and selling content to other publishers for their books.
Yes, VR will continue to advance in publishing as it continues to grow, and more and more publishers adopt VR into their organizations. Thus, VR has the potential to become less expensive and advance the publishing industry forward.
Yes, virtual reality will continue to be a tool in publishing as VR allows readers to be immersed into the story with limited distractions.
No. Virtual reality and augmented reality are both important to publishing. As both provide interactive and engaging experiences to readers as they provide 3D graphics and immersive videos.