Augmented Reality (AR) and Virtual Reality (VR) in education offers students a way to enhance the learning experience with 3D graphics and immersive visuals. AR & VR are transforming the education industry with a tech-based learning approach, allowing students to learn faster, better, and retain information for longed periods. Augmented Reality and Virtual Reality in Education can provide a fun, engaging, and interactive learning experience for students and teachers alike!
Before looking into some of the uses and benefits of augmented and virtual reality in education, let’s define what augmented and virtual reality are and how they differ from each other. AR is used on a smart device to project a layer of educational text and lesson-appropriate content on top of a user’s actual surroundings, providing students with interactive and meaningful learning experiences. VR creates an entire digital environment, a 360-degree, immersive user experience that feels real. In a VR setting, students can interact with what they see as if they were really there.
Augmented Reality (AR) and Virtual Reality (VR) are providing incredible experiences to extend the learning environment, from K-12 education all the way up to higher learning. AR & VR allow students to learn in ways they have never been able to before. It could be teaching kindergarteners about the solar system, or showing high school students human anatomy, all the way up to preparing medical students to perform life-saving surgical operations. AR & VR encourages engagement. These innovative technologies make the learning process enjoyable and they allow learners to implement what they have learned in a safe environment.
Using augmented and virtual reality in education provides several benefits to the education system and students as AR & VR have proven to increase students’ engagement and understanding of complex concepts. According to a recent survey, almost 70% of parents already think that AR can drastically improve education systems.
Distance learning is not a new thing but AR and VR have taken it one step further. Today, students are able to attend virtual classes and online courses from the comfort of their homes. They also get to choose the timing, setting the studying pace that fits a specific daily schedule. All this makes the learning experience cheaper, faster, and more productive.
AR & VR have the potential to help students understand complex subjects better like biology, chemistry, math, etc., as it makes understanding complex concepts easier with interactive visuals and 3D graphics. For instance, if a student is struggling to understand chemistry, then viewing complex compounds like acids and oxides through 3D graphics and being able to interact with the images and manipulate them can help students see and understand the compounds more clearly.
No two learners are created equal, yet traditional teaching methods often take a uniform approach to learning. When classrooms use AR & VR to employ immersive learning techniques, students demonstrate improved comprehension and retention. Research conducted in a Beijing classroom put XR learning to the test against traditional methods. In the study, students' comprehension and retention were evaluated immediately following the course, and again two weeks later. Students with VR learning scored an average 27.4% better on the initial test and 32.4% better on the second test.
AR & VR in the education sector engenders an interactive and responsive learning environment for students. AR and VR technologies are aiding students to enhance their learning abilities and boost student retention.
AR & VR are transforming the education industry into a more technology-based teaching and learning style. This allows teachers and students to teach and learn through new, creative, and flexible approaches. Thus, teachers can teach through virtual field trips and interactive 3D images. While students can learn new and complex concepts from anywhere and anytime through their AR/VR apps. Therefore, the education industry is transforming into a more technology-based teaching and learning style that helps keeps students engaged, motivated, and increases students’ ability to learn new subjects and complex concepts. This is especially important with younger generations as many of them have grown up using technology, and the best way to keep them engaged while learning is to incorporate technology into the educational process.
AR & VR are transforming the learning experience for students by helping them learn and memorize information faster. Not to mention make learning more exciting for them. For instance, students will be able to read about the concept photosynthesis with interactive 3D graphics and immersive visuals. This will cause students to remain engaged and interact with photosynthesis and other concepts as they are learning. Also, AR & VR are making the learning experience faster than ever before. This is because students are actually focused on learning the material and not just completing it as the material is very engaging, which makes learning fun and faster to learn. As well as it deepened students’ knowledge about the concepts they are learning.
Additionally, AR & VR are making the learning experience more collaborative as well. Students can work together on projects and specific tasks. For instance, students can work together in algebra class to work on math problems using AR & VR. This will require students to work together on the classwork and efficiently communicate with each other. It can also make collaborating with other classmates more fun and exciting than traditionally. Also, using AR & VR in collaboration increases communication among students and will increase their abilities to collaborate with people, which will help students in their future workplaces.
Augmented reality combines both the real and virtual world, real-time interactions, and software with the ability to register both real and virtual objects in 3D. Thus, AR is useful in education in various ways.
AR can be used as an accessible tool because students with socio-economic issues will no longer have to worry about affording field trips or travel expenses to visit college campuses. Now with augmented reality, students can experience Washington D.C or New York city virtually. This provides students the opportunity to experience and learn about those places without physically being there.
AR can help students learn new and complex concepts. For instance, med students use an AR app to interact with more than 17,000 body structures in 3D graphics. This allows students to get a better understanding of body anatomy by interacting with the different body structures and learning the functions of every muscle.
Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered; it works on the premise of creating a virtual world — real or imagined — and allows users not only see it but also interact with it. Being immersed in what they are learning motivates students to fully understand it.
VR field trips are becoming so popular in education because, in addition to providing immersive and engaging experiences, they’re also accessible. Not every student may be able to join their classmates for a real-world trip to a museum or another country, whether because of a disability or expense. With VR, every student can go on the same trip at no cost.
It’s a well-known fact that people learn best by doing. Unfortunately, too often students are focused on reading instructions rather than using them in practice. Virtual Reality in education provides an experience anchor to the instruction. With VR education, learners are inspired to discover for themselves. Students have an opportunity to learn by doing rather than passively reading.
XR Guru helps students experience AR and VR by providing seamless learning for students through Extended Reality (XR). XR Guru helps students to accelerate learning anywhere with immersive technology, to easily explore and learn complex concepts using memorable and immersive experiences in AR & VR, to choose lessons and learn anytime from anywhere at their desired pace, and to supplement existing course materials with immersive content that meets curriculum standards and STEM guidelines.Contact Us